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ddrible.c
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C/C++ Source or Header
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2000-04-10
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16KB
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461 lines
/***************************************************************************
Double Dribble(GX690) (c) Konami 1986
Driver by Manuel Abadia <manu@teleline.es>
***************************************************************************/
#include "driver.h"
#include "cpu/m6809/m6809.h"
#include "vidhrdw/generic.h"
extern int ddrible_int_enable_0;
extern int ddrible_int_enable_1;
static unsigned char *ddrible_sharedram;
static unsigned char *ddrible_snd_sharedram;
extern unsigned char *ddrible_spriteram_1;
extern unsigned char *ddrible_spriteram_2;
extern unsigned char *ddrible_fg_videoram;
extern unsigned char *ddrible_bg_videoram;
/* video hardware memory handlers */
WRITE_HANDLER( ddrible_fg_videoram_w );
WRITE_HANDLER( ddrible_bg_videoram_w );
/* video hardware functions */
void ddrible_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
int ddrible_vh_start( void );
void ddrible_vh_screenrefresh( struct osd_bitmap *bitmap, int full_refresh );
WRITE_HANDLER( K005885_0_w );
WRITE_HANDLER( K005885_1_w );
static int ddrible_interrupt_0( void )
{
if (ddrible_int_enable_0)
return M6809_INT_FIRQ;
return ignore_interrupt();
}
static int ddrible_interrupt_1( void )
{
if (ddrible_int_enable_1)
return M6809_INT_FIRQ;
return ignore_interrupt();
}
static WRITE_HANDLER( ddrible_bankswitch_w )
{
int bankaddress;
unsigned char *RAM = memory_region(REGION_CPU1);
bankaddress = 0x10000 + (data & 0x0f)*0x2000;
cpu_setbank(1,&RAM[bankaddress]);
}
static READ_HANDLER( ddrible_sharedram_r )
{
return ddrible_sharedram[offset];
}
static WRITE_HANDLER( ddrible_sharedram_w )
{
ddrible_sharedram[offset] = data;
}
static READ_HANDLER( ddrible_snd_sharedram_r )
{
return ddrible_snd_sharedram[offset];
}
static WRITE_HANDLER( ddrible_snd_sharedram_w )
{
ddrible_snd_sharedram[offset] = data;
}
static WRITE_HANDLER( ddrible_coin_counter_w )
{
/* b4-b7: unused */
/* b2-b3: unknown */
/* b1: coin counter 2 */
/* b0: coin counter 1 */
coin_counter_w(0,(data) & 0x01);
coin_counter_w(1,(data >> 1) & 0x01);
}
static READ_HANDLER( ddrible_vlm5030_busy_r )
{
return rand(); /* patch */
if (VLM5030_BSY()) return 1;
else return 0;
}
static WRITE_HANDLER( ddrible_vlm5030_ctrl_w )
{
unsigned char *SPEECH_ROM = memory_region(REGION_SOUND1);
/* b7 : vlm data bus OE */
/* b6 : VLM5030-RST */
/* b5 : VLM5030-ST */
/* b4 : VLM5300-VCU */
/* b3 : ROM bank select */
VLM5030_RST( data & 0x40 ? 1 : 0 );
VLM5030_ST( data & 0x20 ? 1 : 0 );
VLM5030_VCU( data & 0x10 ? 1 : 0 );
VLM5030_set_rom(&SPEECH_ROM[data & 0x08 ? 0x10000 : 0]);
/* b2 : SSG-C rc filter enable */
/* b1 : SSG-B rc filter enable */
/* b0 : SSG-A rc filter enable */
set_RC_filter(2,1000,2200,1000,data & 0x04 ? 150000 : 0); /* YM2203-SSG-C */
set_RC_filter(1,1000,2200,1000,data & 0x02 ? 150000 : 0); /* YM2203-SSG-B */
set_RC_filter(0,1000,2200,1000,data & 0x01 ? 150000 : 0); /* YM2203-SSG-A */
}
static struct MemoryReadAddress readmem_cpu0[] =
{
{ 0x1800, 0x187f, MRA_RAM }, /* palette */
{ 0x2000, 0x3fff, MRA_RAM }, /* Video RAM 1 + Object RAM 1 */
{ 0x4000, 0x5fff, MRA_RAM }, /* shared RAM with CPU #1 */
{ 0x6000, 0x7fff, MRA_RAM }, /* Video RAM 2 + Object RAM 2 */
{ 0x8000, 0x9fff, MRA_BANK1 }, /* banked ROM */
{ 0xa000, 0xffff, MRA_ROM }, /* ROM */
{ -1 }
};
static struct MemoryWriteAddress writemem_cpu0[] =
{
{ 0x0000, 0x0004, K005885_0_w }, /* video registers (005885 #1) */
{ 0x0800, 0x0804, K005885_1_w }, /* video registers (005885 #2) */
{ 0x1800, 0x187f, paletteram_xBBBBBGGGGGRRRRR_swap_w, &paletteram },/* seems wrong, MSB is used as well */
{ 0x2000, 0x2fff, ddrible_fg_videoram_w, &ddrible_fg_videoram },/* Video RAM 1 */
{ 0x3000, 0x3fff, MWA_RAM, &ddrible_spriteram_1 }, /* Object RAM 1 */
{ 0x4000, 0x5fff, MWA_RAM, &ddrible_sharedram }, /* shared RAM with CPU #1 */
{ 0x6000, 0x6fff, ddrible_bg_videoram_w, &ddrible_bg_videoram },/* Video RAM 2 */
{ 0x7000, 0x7fff, MWA_RAM, &ddrible_spriteram_2 }, /* Object RAM 2 + Work RAM */
{ 0x8000, 0x8000, ddrible_bankswitch_w }, /* bankswitch control */
{ 0x8000, 0xffff, MWA_ROM }, /* ROM */
{ -1 }
};
static struct MemoryReadAddress readmem_cpu1[] =
{
{ 0x0000, 0x1fff, ddrible_sharedram_r }, /* shared RAM with CPU #0 */
{ 0x2000, 0x27ff, ddrible_snd_sharedram_r }, /* shared RAM with CPU #2 */
{ 0x2800, 0x2800, input_port_3_r }, /* DSW #1 */
{ 0x2801, 0x2801, input_port_0_r }, /* player 1 inputs */
{ 0x2802, 0x2802, input_port_1_r }, /* player 2 inputs */
{ 0x2803, 0x2803, input_port_2_r }, /* coinsw & start */
{ 0x2c00, 0x2c00, input_port_4_r }, /* DSW #2 */
{ 0x3000, 0x3000, input_port_5_r }, /* DSW #3 */
{ 0x8000, 0xffff, MRA_ROM }, /* ROM */
{ -1 }
};
static struct MemoryWriteAddress writemem_cpu1[] =
{
{ 0x0000, 0x1fff, ddrible_sharedram_w }, /* shared RAM with CPU #0 */
{ 0x2000, 0x27ff, ddrible_snd_sharedram_w }, /* shared RAM with CPU #2 */
{ 0x3400, 0x3400, ddrible_coin_counter_w }, /* coin counters */
{ 0x3c00, 0x3c00, watchdog_reset_w }, /* watchdog reset */
{ 0x8000, 0xffff, MWA_ROM }, /* ROM */
{ -1 }
};
static struct MemoryReadAddress readmem_cpu2[] =
{
{ 0x0000, 0x07ff, MRA_RAM }, /* shared RAM with CPU #1 */
{ 0x1000, 0x1000, YM2203_status_port_0_r }, /* YM2203 */
{ 0x1001, 0x1001, YM2203_read_port_0_r }, /* YM2203 */
{ 0x8000, 0xffff, MRA_ROM }, /* ROM */
{ -1 }
};
static struct MemoryWriteAddress writemem_cpu2[] =
{
{ 0x0000, 0x07ff, MWA_RAM, &ddrible_snd_sharedram }, /* shared RAM with CPU #1 */
{ 0x1000, 0x1000, YM2203_control_port_0_w }, /* YM2203 */
{ 0x1001, 0x1001, YM2203_write_port_0_w }, /* YM2203 */
{ 0x3000, 0x3000, VLM5030_data_w }, /* Speech data */
{ 0x8000, 0xffff, MWA_ROM }, /* ROM */
{ -1 }
};
INPUT_PORTS_START( ddribble )
PORT_START /* PLAYER 1 INPUTS */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* PLAYER 2 INPUTS */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* COINSW & START */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* DSW #1 */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_5C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_5C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
PORT_START /* DSW #2 */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, "Easy" )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x20, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW #3 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x08, 0x00, "Allow vs match with 1 Credit" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static struct GfxLayout charlayout1 =
{
8,8, /* 8*8 characters */
4096, /* 4096 characters */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
{ 0*4, 1*4, 0x20000*8+0*4, 0x20000*8+1*4, 2*4, 3*4, 0x20000*8+2*4, 0x20000*8+3*4 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxLayout charlayout2 =
{
8,8, /* 8*8 characters */
8192, /* 8192 characters */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
{ 0*4, 1*4, 0x20000*8+0*4, 0x20000*8+1*4, 2*4, 3*4, 0x20000*8+2*4, 0x20000*8+3*4 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxLayout spritelayout1 =
{
16,16, /* 16*16 sprites */
1024, /* 1024 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
{ 0*4, 1*4, 0x20000*8+0*4, 0x20000*8+1*4, 2*4, 3*4, 0x20000*8+2*4, 0x20000*8+3*4,
16*8+0*4, 16*8+1*4, 0x20000*8+16*8+0*4, 0x20000*8+16*8+1*4, 16*8+2*4, 16*8+3*4, 0x20000*8+16*8+2*4, 0x20000*8+16*8+3*4 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
16*16, 17*16, 18*16, 19*16, 20*16, 21*16, 22*16, 23*16 },
64*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxLayout spritelayout2 =
{
16,16, /* 16*16 sprites */
2048, /* 2048 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
{ 0*4, 1*4, 0x20000*8+0*4, 0x20000*8+1*4, 2*4, 3*4, 0x20000*8+2*4, 0x20000*8+3*4,
16*8+0*4, 16*8+1*4, 0x20000*8+16*8+0*4, 0x20000*8+16*8+1*4, 16*8+2*4, 16*8+3*4, 0x20000*8+16*8+2*4, 0x20000*8+16*8+3*4 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
16*16, 17*16, 18*16, 19*16, 20*16, 21*16, 22*16, 23*16 },
64*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0x00000, &charlayout1, 48, 1 }, /* colors 48-63 */
{ REGION_GFX2, 0x00000, &charlayout2, 16, 1 }, /* colors 16-31 */
{ REGION_GFX1, 0x10000, &spritelayout1, 32, 1 }, /* colors 32-47 */
{ REGION_GFX2, 0x40000, &spritelayout2, 64, 16 }, /* colors 0-15 but using lookup table */
{ -1 } /* end of array */
};
static struct YM2203interface ym2203_interface =
{
1, /* 1 chip */
3580000, /* 3.58 MHz */
{ YM2203_VOL(25,25) },
{ 0 },
{ ddrible_vlm5030_busy_r },
{ ddrible_vlm5030_ctrl_w },
{ 0 }
};
static struct VLM5030interface vlm5030_interface =
{
3580000, /* 3.58 MHz */
25, /* volume */
REGION_SOUND1,/* memory region of speech rom */
0x10000, /* memory size 64Kbyte * 2 bank */
0 /* VCU pin level (default) */
};
static struct MachineDriver machine_driver_ddribble =
{
/* basic machine hardware */
{
{
CPU_M6809, /* CPU #0 */
1536000, /* 18432000/12 MHz? */
readmem_cpu0,writemem_cpu0,0,0,
ddrible_interrupt_0,1
},
{
CPU_M6809, /* CPU #1 */
1536000, /* 18432000/12 MHz? */
readmem_cpu1,writemem_cpu1,0,0,
ddrible_interrupt_1,1
},
{
CPU_M6809, /* SOUND CPU */
1536000, /* 18432000/12 MHz? */
readmem_cpu2,writemem_cpu2,0,0,
ignore_interrupt,1
},
},
60, DEFAULT_60HZ_VBLANK_DURATION,
100, /* we need heavy synch */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
//64*8, 32*8, { 0*8, 64*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
64, 64 + 256,
ddrible_vh_convert_color_prom,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
ddrible_vh_start,
0,
ddrible_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM2203,
&ym2203_interface
},
{
SOUND_VLM5030,
&vlm5030_interface
}
}
};
ROM_START( ddribble )
ROM_REGION( 0x1a000, REGION_CPU1 ) /* 64K CPU #0 + 40K for Banked ROMS */
ROM_LOAD( "690c03.bin", 0x10000, 0x0a000, 0x07975a58 )
ROM_CONTINUE( 0x0a000, 0x06000 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64 for the CPU #1 */
ROM_LOAD( "690c02.bin", 0x08000, 0x08000, 0xf07c030a )
ROM_REGION( 0x10000, REGION_CPU3 ) /* 64k for the SOUND CPU */
ROM_LOAD( "690b01.bin", 0x08000, 0x08000, 0x806b8453 )
ROM_REGION( 0x40000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "690a05.bin", 0x00000, 0x20000, 0x6a816d0d ) /* characters (set 1) & obtects (set 1) */
ROM_LOAD( "690a06.bin", 0x20000, 0x20000, 0x46300cd0 ) /* characters (set 1) & objects (set 1) */
ROM_REGION( 0x80000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "690a10.bin", 0x00000, 0x20000, 0x61efa222 ) /* characters (set 2) */
ROM_LOAD( "690a09.bin", 0x20000, 0x20000, 0xab682186 ) /* characters (set 2) */
ROM_LOAD( "690a08.bin", 0x40000, 0x20000, 0x9a889944 ) /* objects (set 2) */
ROM_LOAD( "690a07.bin", 0x60000, 0x20000, 0xfaf81b3f ) /* objects (set 2) */
ROM_REGION( 0x0100, REGION_PROMS )
ROM_LOAD( "690a11.i15", 0x0000, 0x0100, 0xf34617ad ) /* sprite lookup table */
ROM_REGION( 0x20000, REGION_SOUND1 ) /* 128k for the VLM5030 data */
ROM_LOAD( "690a04.bin", 0x00000, 0x20000, 0x1bfeb763 )
ROM_END
GAME( 1986, ddribble, 0, ddribble, ddribble, 0, ROT0, "Konami", "Double Dribble")